Claude Skill
0x0funky/agent-sprite-forge
Agent Sprite Forge is a Claude Skill that generates 2D sprite sheets, transparent PNG frames, tile maps, and animated GIFs from text prompts for pixel art and game development.
Overview
Repository
Install this Skill
git clone https://github.com/0x0funky/agent-sprite-forge.gitRegistry
Summary
Agent Sprite Forge is a Claude Skill that generates 2D sprite sheets, transparent PNG frames, tile maps, and animated GIFs from text prompts, designed for pixel art and game development workflows.
用于根据提示生成2D精灵表、地图、透明PNG帧和动画GIF的Agent Skill。
Key features
- Generates 2D sprite sheets from text prompts
- Creates transparent PNG frames for game assets
- Produces animated GIFs from sprite sequences
- Supports tile map generation for level design
- Built for pixel art and retro-style graphics
Use cases
- Rapid prototyping of game character sprites
- Creating tile maps for 2D platformers or RPGs
- Generating animated effects for indie games
- Designing pixel art assets for game jams
README excerpt
# Agent Sprite Forge Languages: [English](./README.md) | [繁體中文](./README.zh-TW.md) | [简体中文](./README.zh-CN.md) | [日本語](./README.ja.md) | [한국어](./README.ko.md) <p align="center"> <img src="./src/banner.png" alt="Agent Sprite Forge banner" width="900" /> </p> <p align="center"> <strong>Codex skills for game-ready 2D sprites, layered maps, and engine-ready prototypes.</strong> </p> <p align="center"> Ask in natural language. Codex plans the asset pipeline, renders with built-in image generation, then local processors clean, split, validate, and export assets for Godot, Unity, or raw 2D game workflows. </p> <p align="center"> <a href="#showcase">Showcase</a> · <a href="#included-skills">Skills</a> · <a href="#install">Install</a> · <a href="#suggested-prompts">Prompts</a> · <a href="#star-history">Star History</a> </p> ## What Makes It Different Agent Sprite Forge is not just a folder of prompts. It is a Codex-first 2D game asset workflow where the agent decides the plan, image generation creates the raw visuals, and deterministic scripts turn those visuals into reusable game assets. <table> <tr> <td width="25%"> <strong>Sprite sheets</strong><br /> Characters, monsters, props, attacks, spells, projectiles, impacts, idles, walks, and reference-guided variants. </td> <td width="25%"> <strong>Layered maps</strong><br /> Ground-only bases, dressed references, prop packs, transparent props, y-sort placement, collision, zones, and previews. </td> <td width="25%"> <strong>Engine handoff</strong><br /> Godot scenes, editable TileMap layers, separated props, encounter grass, collision bodies, exits, and debug players. </td> <td width="25%"> <strong>Local cleanup</strong><br /> Chro