Claude Skill

FlameskyDexive/Legends-Of-Heroes

Legends-Of-Heroes is an open-source, LoL-style ball battle game built on the ET 8.1 C# framework. It features AI Agents, a full combat system, and supports UnityMCP. Ideal for developers interested...

Overview

Stars903
Forks186
LanguageC#
Last pushed2026-06-30
Last synced2026-07-03
View on GitHub

Repository

OwnerFlameskyDexive
RepositoryLegends-Of-Heroes
Full nameFlameskyDexive/Legends-Of-Heroes
Repo ID196,214,773

Install this Skill

git clone https://github.com/FlameskyDexive/Legends-Of-Heroes.git

Registry

Typemcp_server
Quality score75/100
Verificationreadme_parsed
Last verified2026-06-05
Platforms
MCP
Capabilities
browserpdfimagevideoagentsaibattebehaviorecset
Detected files
README.mddocs

Summary

Legends-Of-Heroes is a battle of balls game with a League of Legends (LoL) style, built on a dual-end C# game framework (ET 8.1 with .NET 8 & Unity 6000). It features AI Agents, supports agent skills and UnityMCP, and includes a complete combat system with skills, buffs, and behavior trees. The repository provides a demo of a LoL-style ball battle game.

Chinese description

一款球球大作战游戏,LOL风格,基于AI智能体,支持智能体技能与UnityMCP。采用ET 8.1双端C#游戏框架(.NET 8 + Unity 6000,集成EUI+Luban+YooAsset),包含战斗系统(技能/Buff/行为树),内置LOL风格球球大战演示。

Key features

  • LoL-style ball battle gameplay
  • AI Agents foundation with skill support
  • Built on ET 8.1 dual-end C# framework (.NET 8 + Unity 6000)
  • Comprehensive combat system (skills, buffs, behavior trees)
  • Integration of EUI, Luban, and YooAsset tools
  • Support for UnityMCP

Use cases

  • Developing AI-driven MOBA or battle arena games
  • Learning ET framework for dual-end C# game development
  • Implementing complex combat systems with skills and behavior trees
  • Creating games with LoL-inspired art and gameplay mechanics
  • Experimenting with UnityMCP and AI agent integration in Unity
  • Building networked game prototypes using ECS and state synchronization

README excerpt

<div align="center"> <h2 href="https://github.com/FlameskyDexive/Legends-Of-Heroes"> <!-- <img src="./SamplePictures/CrazyCarIcon.png" width="80px" height="80px"> --> </h2> <h2 align="center"> Legends-Of-Heroes </h2> <img src="https://img.shields.io/github/stars/FlameskyDexive/Legends-Of-Heroes?style=plastic" alt=""> <img src="https://img.shields.io/github/forks/FlameskyDexive/Legends-Of-Heroes?color=09F709&label=forks&style=plastic" alt=""> <img src="https://img.shields.io/github/license/FlameskyDexive/Legends-Of-Heroes?color=22DDB8&label=license&style=plastic" alt=""> <img src="https://img.shields.io/github/commit-activity/m/FlameskyDexive/Legends-Of-Heroes?color=AA8855&label=commit-activity&style=plasticc"alt=""> <img src="https://img.shields.io/github/last-commit/FlameskyDexive/Legends-Of-Heroes?color=%231AE66B&label=last-commit&style=plastic" alt=""> </div> English: Please translate it by your browser. 此项目为基于ET搭建的一个前后端游戏框架,包含基础热更流程,较为完善的战斗系统(当前已有ECS技能+Buff系统,技能编辑器/行为树编辑器开发中)。[英雄传说](https://github.com/FlameskyDexive/Legends-Of-Heroes),基于ET,使用状态同步 ![loh-et10](./Document/loh-et10.mp4) ## Main #### 基于C#双端框架[ET框架](https://github.com/egametang/ET),当前版本 为ET10版本,商用请联系ET作者购买授权。 ## 行为树编辑器 ![et-bt](./Document/et-bt.png) # 觉得项目不错的话麻烦右上角给个star哈. # 视频解说,当前暂时只录了一个演示[实操/打包匹配](https://www.bilibili.com/video/BV1sP6fY2EQU/)视频,后续会把每个模块都出对应一个视频来解说下设计思路跟使用方式。 #### 内置一个实践项目demo,玩法主要是球球大作战类型的吃食物吃敌人/被敌人吃的生存玩法。此项目采用状态同步,所有碰撞检测、技能、AI等逻辑都放在服务端执行。当前已实现匹配进入竞技场吞噬,具体功能模块及进度看下面的Todo即可 ## 国内GitHub访问异常或者速度太慢可以前往Gitee [Legends-Of-Heroes](https://gitee.com/flamesky/Legends-Of-Heroes)拉取项目 ## 环境: - 1. 安装Unity2022.3.62f3,安装VS2022/Rider2023,安装[.Net10 SDK](https://dotnet.microsoft.com/zh-cn/download/dotnet/10.0). - ## 运行步骤: - 1. Book目录的运行指南运行即可 # TODO && Fea

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Data from GitHub. Synced on 2026-07-03