Claude Skill

FlameskyDexive/Legends-Of-Heroes

Legends-Of-Heroes is an open-source, LoL-style ball battle game built on the ET 8.1 C# framework. It features AI Agents, a full combat system, and supports UnityMCP. Ideal for developers interested...

Overview

Stars870
Forks179
LanguageC#
Last pushed2026-03-13
Last synced2026-03-13
View on GitHub

Repository

OwnerFlameskyDexive
RepositoryLegends-Of-Heroes
Full nameFlameskyDexive/Legends-Of-Heroes
Repo ID196,214,773

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openclaw install FlameskyDexive/Legends-Of-Heroes

Summary

Legends-Of-Heroes is a battle of balls game with a League of Legends (LoL) style, built on a dual-end C# game framework (ET 8.1 with .NET 8 & Unity 6000). It features AI Agents, supports agent skills and UnityMCP, and includes a complete combat system with skills, buffs, and behavior trees. The repository provides a demo of a LoL-style ball battle game.

Chinese description

一款球球大作战游戏,LOL风格,基于AI智能体,支持智能体技能与UnityMCP。采用ET 8.1双端C#游戏框架(.NET 8 + Unity 6000,集成EUI+Luban+YooAsset),包含战斗系统(技能/Buff/行为树),内置LOL风格球球大战演示。

Key features

  • LoL-style ball battle gameplay
  • AI Agents foundation with skill support
  • Built on ET 8.1 dual-end C# framework (.NET 8 + Unity 6000)
  • Comprehensive combat system (skills, buffs, behavior trees)
  • Integration of EUI, Luban, and YooAsset tools
  • Support for UnityMCP

Use cases

  • Developing AI-driven MOBA or battle arena games
  • Learning ET framework for dual-end C# game development
  • Implementing complex combat systems with skills and behavior trees
  • Creating games with LoL-inspired art and gameplay mechanics
  • Experimenting with UnityMCP and AI agent integration in Unity
  • Building networked game prototypes using ECS and state synchronization

Topics

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Data from GitHub. Synced on 2026-03-13