Claude Skill
kylezantos/design-motion-principles
A Claude Skill trained on top motion designers' principles for context-aware animation audits. Get personalized feedback on your animations based on expert design styles.
Overview
Repository
Install this Skill
npx skills add kylezantos/design-motion-principlesRegistry
npx skills add kylezantos/design-motion-principlesgit clone https://github.com/kylezantos/design-motion-principles.git
Summary
A Claude Skill for motion design audits, trained on the design principles of Emil Kowalski, Jakub Krehel, and Jhey Tompkins. It provides context-aware, personalized feedback on animations tailored to each designer's specific style.
一款专为动效设计审计打造的Claude Skill,基于Emil Kowalski、Jakub Krehel和Jhey Tompkins的设计理念训练而成。能够根据具体设计情境,为您的动画作品提供针对每位设计师风格的个性化反馈。
Key features
- Trained on principles of three renowned motion designers
- Provides context-aware feedback on animations
- Delivers personalized critiques per designer's style
- Built as a Claude Code skill for design audits
Use cases
- Motion design quality audits
- Learning animation principles from experts
- Getting style-specific feedback on UI animations
- Improving animation implementation in projects
README excerpt
# Design Motion Principles A motion and interaction design skill with **two modes** — **build** interactive components with purposeful motion, or **audit** existing animations. Both modes give context-aware, per-designer guidance drawn from three distinct motion-design lenses. Distilled from the publicly published work of **Emil Kowalski**, **Jakub Krehel**, and **Jhey Tompkins** (see [Credits](#credits)). ## Installation ```bash npx skills add kylezantos/design-motion-principles ``` Works with Claude Code, Cursor, Windsurf, and other AI coding assistants. ## What It Does The skill applies three distinct motion-design philosophies, weighted by your project's context: | Lens | Philosophy | Key question | Best for | |------|-----------|--------------|----------| | **Emil Kowalski** | Restraint & speed | "Should this animate at all?" | Productivity tools, high-frequency interactions | | **Jakub Krehel** | Production polish | "Is this subtle enough?" | Shipped consumer apps, professional refinement | | **Jhey Tompkins** | Creative experimentation | "What could this become?" | Kids apps, portfolios, playful contexts | The point isn't a single set of rules — it's the productive tension between three lenses that genuinely disagree. Emil would cut an animation Jhey would add. The skill weights them to your context instead of applying one philosophy everywhere. ### Two Modes **Create** — Build interactive components with motion baked in. The skill runs a light discovery (project context + which lenses to weight), then generates components — React, Framer Motion, CSS, or HTML — applying the right recipes, accessibility, and performance defaults. **Audit** — Review existing motion design. The skill does reconnaissance on your project, runs a motion-gap analysis (finds
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