Claude Skill
shengyu-meng/ClawLibrary
ClawLibrary is a 2D pixel-game-style control interface for OpenClaw, enabling real-time browsing, preview, and monitoring of generated assets and runtime activity.
Overview
Repository
Install this Skill
git clone https://github.com/shengyu-meng/ClawLibrary ClawLibraryRegistry
git clone https://github.com/shengyu-meng/ClawLibrary ClawLibrarynpm install
Summary
ClawLibrary is a 2D pixel-game-style control interface for OpenClaw that visualizes generated assets, runtime activity, and asset-related working states into a browsable, previewable, and real-time monitorable library interface.
ClawLibrary 是 OpenClaw 的 2D 像素游戏风格控制界面。它将 OpenClaw 生成的资源、运行时活动以及与资源相关的工作状态转化为可视化的库界面,支持实时浏览、预览和监控。
Key features
- 2D pixel-game-style visual interface
- Real-time browsing and preview of OpenClaw assets
- Runtime activity monitoring
- Asset-related working state visualization
Use cases
- Visualizing OpenClaw generated assets in a game-like interface
- Monitoring OpenClaw runtime activity in real time
- Previewing and managing asset states during development
README excerpt
# ClawLibrary - [中文说明 / README_cn.md](./README_cn.md) ClawLibrary is a 2D pixel-game-style control interface for OpenClaw. It turns OpenClaw's generated assets, runtime activity, and assets related working state into a visual library interface that can be browsed, previewed, and monitored in real time. Overall, it aims to feel more like a living pixel archive than a plain folder tree.  ## Highlights - classify, index, and manage many different asset types produced by OpenClaw - open and preview those assets directly inside the interface - see what OpenClaw is currently accessing, using, or processing - connect runtime behavior to concrete asset rooms instead of raw folders - present the whole workflow in a more approachable 2D pixel-game UI - keep the art layer replaceable so visuals can evolve independently from the logic layer ## What It Does ClawLibrary maps OpenClaw-related resources into visual rooms such as:  - document archive - image atelier - memory vault - skill forge - interface gateway - code lab - scheduler - alarm board - runtime monitor - queue hub - break room The interface is mainly designed to answer two questions: 1. What assets already exist? 2. What is OpenClaw doing with them right now? ## Core Features - room routing driven by live OpenClaw activity - asset partitions aligned to OpenClaw resource types - direct in-panel asset browsing and preview - actor movement linked to room state - debug overlays for mapping and route inspection - replaceable pixel-art scene assets ## Installation ### Easiest Setup: Send the Repo to OpenClaw If the other person already has OpenClaw installed, the easiest pa
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