Claude Skill

ybuild-ai/ai-game-art-pipeline-skill

A Claude Skill that converts AI-generated images and videos into playable game art assets. Supports sprite animation, video-to-frame extraction, and PixiJS integration for rapid game development.

Overview

Stars320
Forks4
LanguagePython
Last pushed2026-05-04
Last synced2026-06-17
View on GitHub

Repository

Ownerybuild-ai
Repositoryai-game-art-pipeline-skill
Full nameybuild-ai/ai-game-art-pipeline-skill
Repo ID1,228,895,176

Install this Skill

npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -g

Registry

Typeopenclaw_skill
Quality score80/100
Verificationreadme_parsed
Last verified2026-06-15
Platforms
ClaudeCodexCursor
Capabilities
imagevideoworkflowagent-skillsai-artclaude-codecodexgame-artgame-developmentgenerative-ai
Detected files
README.mdSKILL.mdexamples
Config keys
URL
Install methods
  • npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -g
  • git clone https://github.com/ybuild-ai/ai-game-art-pipeline-skill.git ~/.codex/skills/ai-game-art-pipeline
  • git clone https://github.com/ybuild-ai/ai-game-art-pipeline-skill.git ~/.claude/skills/ai-game-art-pipeline

Summary

A Claude Skill that transforms AI-generated images and videos into ready-to-use game art assets, streamlining the game development pipeline.

Chinese description

将AI生成的图像和视频转化为可用的游戏美术资产的代理技能(Claude Skill)

Key features

  • Converts AI images and videos into game-ready assets
  • Supports sprite animation and video-to-frame extraction
  • Integrates with PixiJS for seamless game development
  • Built for Claude Code and Codex agent environments
  • Leverages generative AI to accelerate art production

Use cases

  • Rapidly prototype game sprites from AI-generated art
  • Extract frames from gameplay videos for asset creation
  • Automate game art pipeline for indie developers
  • Generate animated assets for 2D games using PixiJS
  • Streamline asset conversion in AI-assisted game jams

README excerpt

<div align="center"> <img src="media/pipeline-map.jpg" alt="AI game art pipeline map" width="100%"> </div> # AI Game Art Pipeline Skill > Provider-neutral workflows for turning AI images and videos into playable game assets. [![Stars](https://img.shields.io/github/stars/ybuild-ai/ai-game-art-pipeline-skill?style=flat&color=yellow)](https://github.com/ybuild-ai/ai-game-art-pipeline-skill/stargazers) [![License](https://img.shields.io/github/license/ybuild-ai/ai-game-art-pipeline-skill?style=flat)](LICENSE) [![Last Commit](https://img.shields.io/github/last-commit/ybuild-ai/ai-game-art-pipeline-skill?style=flat)](https://github.com/ybuild-ai/ai-game-art-pipeline-skill/commits/main) [![Skill](https://img.shields.io/badge/Agent%20Skill-Codex%20%2F%20Claude%20Code%20%2F%20Cursor-blue)](SKILL.md) This skill helps agents plan, generate, clean, package, and QA game-runtime art assets: sprites, icons, backgrounds, video-to-frames animation, cinematic ultimates, anchors, compression, and runtime checks. It is not a prompt pack or a model leaderboard. The point is to ship assets that survive a real game loop. ## Why This Exists Most AI game art demos stop at a beautiful image. Games need stricter things: - Transparent sprites that do not jitter. - Animation frames with stable identity and readable silhouettes. - Backgrounds that fit mobile GPU texture limits. - Cinematic effects that look rich without owning gameplay logic. - Audio, hit timing, anchors, and compression that hold up in runtime. The core rule: > Pick the pipeline by runtime job, not by model hype. ## Install Recommended, if you use the Agent Skills installer: ```bash npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -g ``` Manual Codex install: ```bash git clone https:

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Data from GitHub. Synced on 2026-06-17