Claude Skill
ybuild-ai/ai-game-art-pipeline-skill
A Claude Skill that converts AI-generated images and videos into playable game art assets. Supports sprite animation, video-to-frame extraction, and PixiJS integration for rapid game development.
Overview
Repository
Install this Skill
npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -gRegistry
npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -ggit clone https://github.com/ybuild-ai/ai-game-art-pipeline-skill.git ~/.codex/skills/ai-game-art-pipelinegit clone https://github.com/ybuild-ai/ai-game-art-pipeline-skill.git ~/.claude/skills/ai-game-art-pipeline
Summary
A Claude Skill that transforms AI-generated images and videos into ready-to-use game art assets, streamlining the game development pipeline.
将AI生成的图像和视频转化为可用的游戏美术资产的代理技能(Claude Skill)
Key features
- Converts AI images and videos into game-ready assets
- Supports sprite animation and video-to-frame extraction
- Integrates with PixiJS for seamless game development
- Built for Claude Code and Codex agent environments
- Leverages generative AI to accelerate art production
Use cases
- Rapidly prototype game sprites from AI-generated art
- Extract frames from gameplay videos for asset creation
- Automate game art pipeline for indie developers
- Generate animated assets for 2D games using PixiJS
- Streamline asset conversion in AI-assisted game jams
README excerpt
<div align="center"> <img src="media/pipeline-map.jpg" alt="AI game art pipeline map" width="100%"> </div> # AI Game Art Pipeline Skill > Provider-neutral workflows for turning AI images and videos into playable game assets. [](https://github.com/ybuild-ai/ai-game-art-pipeline-skill/stargazers) [](LICENSE) [](https://github.com/ybuild-ai/ai-game-art-pipeline-skill/commits/main) [](SKILL.md) This skill helps agents plan, generate, clean, package, and QA game-runtime art assets: sprites, icons, backgrounds, video-to-frames animation, cinematic ultimates, anchors, compression, and runtime checks. It is not a prompt pack or a model leaderboard. The point is to ship assets that survive a real game loop. ## Why This Exists Most AI game art demos stop at a beautiful image. Games need stricter things: - Transparent sprites that do not jitter. - Animation frames with stable identity and readable silhouettes. - Backgrounds that fit mobile GPU texture limits. - Cinematic effects that look rich without owning gameplay logic. - Audio, hit timing, anchors, and compression that hold up in runtime. The core rule: > Pick the pipeline by runtime job, not by model hype. ## Install Recommended, if you use the Agent Skills installer: ```bash npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -g ``` Manual Codex install: ```bash git clone https: