Claude Skill

ybuild-ai/ai-game-art-pipeline-skill

一个Claude Skill,可将AI生成的图像和视频转化为可玩的游戏美术资产。支持精灵动画、视频帧提取和PixiJS集成,助力快速游戏开发。

概览

Stars320
Forks4
语言Python
最后更新2026-05-04
最近同步2026-06-17
前往 GitHub

仓库信息

拥有者ybuild-ai
仓库ai-game-art-pipeline-skill
完整名称ybuild-ai/ai-game-art-pipeline-skill
Repo ID1,228,895,176

安装这个 Skill

npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -g

Registry 信息

类型openclaw_skill
质量分80/100
验证状态readme_parsed
最近验证2026-06-15
平台
ClaudeCodexCursor
能力
imagevideoworkflowagent-skillsai-artclaude-codecodexgame-artgame-developmentgenerative-ai
识别文件
README.mdSKILL.mdexamples
配置键
URL
安装方式
  • npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -g
  • git clone https://github.com/ybuild-ai/ai-game-art-pipeline-skill.git ~/.codex/skills/ai-game-art-pipeline
  • git clone https://github.com/ybuild-ai/ai-game-art-pipeline-skill.git ~/.claude/skills/ai-game-art-pipeline

项目简介

一个Claude Skill,可将AI生成的图像和视频转化为可直接使用的游戏美术资产,简化游戏开发流程。

英文描述

Agent skill for turning AI images and videos into playable game art assets

要点

  • 将AI图像和视频转化为游戏就绪资产
  • 支持精灵动画和视频帧提取
  • 与PixiJS集成,实现无缝游戏开发
  • 专为Claude Code和Codex代理环境构建
  • 利用生成式AI加速美术制作

使用场景

  • 从AI生成的艺术中快速原型游戏精灵
  • 从游戏视频中提取帧以创建资产
  • 为独立开发者自动化游戏美术流程
  • 使用PixiJS生成2D游戏动画资产
  • 在AI辅助游戏开发马拉松中简化资产转换

README 摘要

<div align="center"> <img src="media/pipeline-map.jpg" alt="AI game art pipeline map" width="100%"> </div> # AI Game Art Pipeline Skill > Provider-neutral workflows for turning AI images and videos into playable game assets. [![Stars](https://img.shields.io/github/stars/ybuild-ai/ai-game-art-pipeline-skill?style=flat&color=yellow)](https://github.com/ybuild-ai/ai-game-art-pipeline-skill/stargazers) [![License](https://img.shields.io/github/license/ybuild-ai/ai-game-art-pipeline-skill?style=flat)](LICENSE) [![Last Commit](https://img.shields.io/github/last-commit/ybuild-ai/ai-game-art-pipeline-skill?style=flat)](https://github.com/ybuild-ai/ai-game-art-pipeline-skill/commits/main) [![Skill](https://img.shields.io/badge/Agent%20Skill-Codex%20%2F%20Claude%20Code%20%2F%20Cursor-blue)](SKILL.md) This skill helps agents plan, generate, clean, package, and QA game-runtime art assets: sprites, icons, backgrounds, video-to-frames animation, cinematic ultimates, anchors, compression, and runtime checks. It is not a prompt pack or a model leaderboard. The point is to ship assets that survive a real game loop. ## Why This Exists Most AI game art demos stop at a beautiful image. Games need stricter things: - Transparent sprites that do not jitter. - Animation frames with stable identity and readable silhouettes. - Backgrounds that fit mobile GPU texture limits. - Cinematic effects that look rich without owning gameplay logic. - Audio, hit timing, anchors, and compression that hold up in runtime. The core rule: > Pick the pipeline by runtime job, not by model hype. ## Install Recommended, if you use the Agent Skills installer: ```bash npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -g ``` Manual Codex install: ```bash git clone https:

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数据来自 GitHub,同步时间:2026-06-17