Claude Skill
0x0funky/agent-sprite-forge
Agent Sprite Forge 是一个 Claude Skill,可根据文本提示生成 2D 精灵表、透明 PNG 帧、瓦片地图和动画 GIF,适用于像素艺术和游戏开发。
概览
仓库信息
安装这个 Skill
git clone https://github.com/0x0funky/agent-sprite-forge.gitRegistry 信息
项目简介
Agent Sprite Forge 是一个 Claude Skill,可根据文本提示生成 2D 精灵表、透明 PNG 帧、瓦片地图和动画 GIF,专为像素艺术和游戏开发工作流设计。
Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
要点
- 根据文本提示生成 2D 精灵表
- 创建用于游戏资源的透明 PNG 帧
- 从精灵序列生成动画 GIF
- 支持用于关卡设计的瓦片地图生成
- 专为像素艺术和复古风格图形构建
使用场景
- 快速原型设计游戏角色精灵
- 为 2D 平台游戏或 RPG 创建瓦片地图
- 为独立游戏生成动画效果
- 为游戏开发大赛设计像素艺术资源
README 摘要
# Agent Sprite Forge Languages: [English](./README.md) | [繁體中文](./README.zh-TW.md) | [简体中文](./README.zh-CN.md) | [日本語](./README.ja.md) | [한국어](./README.ko.md) <p align="center"> <img src="./src/banner.png" alt="Agent Sprite Forge banner" width="900" /> </p> <p align="center"> <strong>Codex skills for game-ready 2D sprites, layered maps, and engine-ready prototypes.</strong> </p> <p align="center"> Ask in natural language. Codex plans the asset pipeline, renders with built-in image generation, then local processors clean, split, validate, and export assets for Godot, Unity, or raw 2D game workflows. </p> <p align="center"> <a href="#showcase">Showcase</a> · <a href="#included-skills">Skills</a> · <a href="#install">Install</a> · <a href="#suggested-prompts">Prompts</a> · <a href="#star-history">Star History</a> </p> ## What Makes It Different Agent Sprite Forge is not just a folder of prompts. It is a Codex-first 2D game asset workflow where the agent decides the plan, image generation creates the raw visuals, and deterministic scripts turn those visuals into reusable game assets. <table> <tr> <td width="25%"> <strong>Sprite sheets</strong><br /> Characters, monsters, props, attacks, spells, projectiles, impacts, idles, walks, and reference-guided variants. </td> <td width="25%"> <strong>Layered maps</strong><br /> Ground-only bases, dressed references, prop packs, transparent props, y-sort placement, collision, zones, and previews. </td> <td width="25%"> <strong>Engine handoff</strong><br /> Godot scenes, editable TileMap layers, separated props, encounter grass, collision bodies, exits, and debug players. </td> <td width="25%"> <strong>Local cleanup</strong><br /> Chro